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Basewars - name is pretty much self-explaining: In short you make base, print money, afford weapons and explosives to raid other people. But this gamemode might be a bit more complicated than you think it is. Before playing it, you will probably need CS:S content. If you own this game, just make sure that box next to 'Counter-Strike: Source' is checked (on list expanded by clicking small pad in down right corner of menu). If not, you have to google for content.
Remember to read server rules straight after joining one first time, this will save you from many kicks, warns and bans! If you are playing with friends, you can write /ct in chat to make team, and if you want to send private message to someone write!menu and then chat - psay - choose nickname - write your message - ulx psay. First thing you would (and actually are supposed to) propably do after joining server is looking for good place to make your base. It should be building with one entrance, not too many windows (preferably without them) and thick walls (otherwise they might be penetraded with gunfire). Firstoff you should block entrance to your base with a prop.
I recommend using blast door or storefront, because you can put textures on them that will help you in defending during raid, effects are shown on 2 screenshots below: On first screenshot, as you can see, putting texture on storefront makes it transparent on one side, but not from the other one, and on second screenshot, blastdoor have texture of frozed glass, maybe it's transparent from both sides, but you can't see really good through it (unless you are using sniper rifle, that's why it's worth it to put this texture on blast door). To be able to move through these props to get out/into your base you can use Fading door tool found in Construction tab, just choose the button you want to fade the prop with and use click the prop you want to pass through.
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Now, since noone can interrupt you, let's head to money printing. You propably started off with 1000$, so it's enough for you to place hobo printer and normal generator.
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Just place them close to each other and wait to hobo printer throw up more and more money. Generators and printers can change color to red sometimes - this means that they stopped working. All you have to do is just pressing E when looking at them. After some time spend on picking up money from the floor you have 1500$, or a bit more, so you can afford your first bronze printer. You repeat farming money untill you have 4 bronze printers (you can't have more of them), Now let's afford something that will make this a bit easier - Money vault.
Just place it somewhere and set all your printers above it: money falls on vault, vault stores it, and you just click E on it and withdraw money instead of spamming E all the time. Next printers are silver ones, but i recommend placing additional normal generator, or destroying old one and replacing it with super generator before affording these printers. That's good way to place printers.
You can make: 1 hobo printer 4 bronze printers 3 silver printers 2 gold printers 1 platinum printer 1 diamond printer 1 nuclear printer Read 'Raiding' section before buying gold printer! Well, since you have some money in your wallet and you can focus on other things, let's make some defences for eventual raid. Turrets are pretty much useless, because raider can just throw few grenades and they will no longer exist, unless you have room with ceiling that's high enough to place your turrets away from grenade explosions. It's usually that high that only sniper turrets will have enough range, others can be placed next to ladders.
Remember: you can put base of turret behind wall, and rotate it to put gun to the other side of wall. Spawn dispenser somewhere and upgrade props to lvl 5 by looking at them and writing /upg in chat - this will boost their hp greatly.
I don't recommend upgrading money printers because you make them print only 5% more per level at 1/2 of money you afforded printer for. There is also other option to barricade - spawning lot of props with 300 hp, upgrading them to max level and putting all of them in a row inside entrance (precision and stacker tools are really helpful in this, but i can't really explain how to use them so you will have to ask other players to explain it to you), you can also have an auto repair in range, and this will make attackers throwing explosives at your entrance for a long time (possibly whole raid). If you are at level 2, you can place auto repair, that will repair props at pretty far range, i recommend upgrading it to lvl 2 with /upg command, and if you are defending you can also repair your props and structures with blowtorch (you can buy it for 500$) by holding RMB when looking and prop (LMB damages props, so you can use it during raid, but i think explosives are much better). Because you propably already have enough money to afford gun, you can make KOS line, which will mark terrain in which you will be able to shot people without any warning and punishment, just pick rope, and mark the terrain like on screen below: I'll add short guide how to use precision tool and stacker tool here! To raid or be raided you need at least one gold or better money printer (to raid someone you will also need radar).
Raid beggins when you scan someone (click scan next to someone's nick) It lasts 15 minutes, during this time you are allowed to kill everyone from team of person you scanned, and destroy their props and structures. Raid ends when golden printer of defender/raider (you can attack raider's base during raid) is destroyed. If timer runned out Both of you can get killed one more time for 5 minutes. Best way to get into someone's base is to spam grenades into his entrance, as long as it is blocked.
During raid i recommend using Ares Shrike/Spas12/Double Barrel/Dagunov SVU (sniper rifles are insanely accurate even when you are firing from hip), and to destroy props i recommend using grenades, if raided base is placed somewhere that you can't throw grenades to damage props, use C4 (if you have level to afford it). If you are defending and have prop that you can see enemy through, just take Barret M98B sniper rifle (since it's best at penetrating walls and props) and give headshots to raiders.
You can't rebuild during raid! This will propably get you banned from server!
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. This is an open-source version of BaseWars designed to help drive more players into the gamemode, by offering servers a better alternative of the gamemode to run, compared to some of the public ones i've seen around. This is by no means designed to be used as-is, but provides a much better starting block for people who want to run a BaseWars server than the stuff I previously mentioned.
bFeatures:/b Easy to setup Easy (and mostly idiot proof) to configure Easy to use entity bases Crashes recover lost player money (Most of the time, it's not perfect) Progression via a leveling system, and RDM discouragment through Karma Automated Anti-SpawnKill Automated raiding; No 'random raids' A Custom chatbox Built in Textscreens tool (Better than some of the public versions; parser based, no fixed line amt, ect, but no gui as of yet.) Language support (Per-server, sorry, it would be a pain to make it per-client now.) bPrerequisites:/b A CPPI Compliant prop-protection addon. A fading door addon. bInstalling:/b Just download it, then drag it into garrysmod/gamemodes and extract it.
bHelp Menu/b IMGbMain Menu/b IMGbEntities/b IMGbSpawnmenu/b IMGbChatbox/b IMGbTextscreens/b IMGThis gamemode also includes a modified version of twitch weaponry 2, which I use as my weapons since I like them. bDownload:/b URL='iTheres a bit more detail on the github readme./i The chatbox included by default is now also on the URL='. QUOTE=boxvader;49564958Since it ia unfinished what is still left to be done? I would be interested in running this and would like to do some work on it but not sure what still needs to be implemented./QUOTE Quests don't work at all yet (so no way to get positive karma), the npc system is not at all fleshed out as i had planned and the textscreens tool has no GUI. Factions need color implementing in the creation GUI, along with finishing the ability to change your factions password. Also there seems to be some random issues with raids, especially factionVfaction. Finally leaving during a raid incuurs no penalty, so I was going to make it configurable to automaticly delete all their stuff and pay it out if they leave.
If you do intend to do some work on anything though, please try to PR it so everyone would benefit. QUOTE=Pyro-Fire;49568952Hey! You stole my shop menu layout!
Granted i copied it from fundk, so they should get the credit for that. Also noticed you stole my bounty system idea. Scale the summit tab book pdf download. And it looks like you also stole my shop item color-coding idea. Please give credit where due. And it certainly is due given that you've sourced a lot of ideas from existing servers.Edit: Oh nevermind, i found your credits in shared.lua. QUOTE=legendofrobbo;49570150so if anybody makes a bunch of dspawnicons parented to a dcollapsiblecategory they have to give you credit?
I don't think thats how it works yknow plus that tab layout is exactly what the original lmaollama basewars had (because their q menu was c+p from gmod 10s code)/QUOTE Actually i was referring to the tree display and the color coding. Not the dcollapsible and spawnicons. Add the balance sheet and it will look like a near identical copy of what i'm using. Either way didn't realize it was q2f2 posting it with all the weird letters in his name. Almost thought this was a stolen leak till i noticed it was q2's code.
I've worked with him in the past and a pretty good fellow. And in fact he had stated way back that he was using some of my ideas. Not directly copying, but more replicating.
Nice to see he's pushing a functioning version out there for the gamemode to grow with. Please keep your unfounded comments to yourself please. QUOTE=TrenchFroast;49924699BUpdates & Stuff!/B IWe're still alive/I (old) Gas grenades have been added.
BThe chatbox is now available separately here:/B URL='0.2.x/URL BC4/B I(still work in progress)/I has been added. BULX is now supported!/B and most importantly, BIBugfixes!/I/B:science101: /QUOTE Also: BProp Removing Module (For cleaning props that spawn by default on a map) Customize-able Weaponry 2.0 Support /B.